In Edit Mode disable Limit selection to visible. This insures that weights auto normilize when you edit them in Weight paint Try to remove them and see if the game works better. Make sure the mesh has Armature modifier and rig selected. The only body part I can change is the female breast size, that works like. Real-Time Body Physics is a highly experimental mod for the Sims 4 that attempts to add real-time body physics to sims.
You can use Clean tool and change Limit to, say, 0,05. It can spread the paint too far, be very careful with it. It is best to either avoid using this tool on these areas of clothing or adjust them individually afterward Ĥ). They really do let you customize your sims and make clothes look more interesting on them too. These upper body sliders are going to change parts of your sim’s body like their shoulders, their chest size, and more. Some vertex groups ( armpits, sometimes knees and elbows ) should not fade smoothly, it will affect animation. There are two types of sims 4 sliders for the body, upper body sliders and lower body sliders. Use Limit total to remove the right ones ( with the lowest values) after every time you use Smooth tool ģ). Each vertex can be influenced by no more than 4 vertex groups, the rest will be deleted by s4s during import. Either separate the garment or just select it only Ģ). 14:23:41 GMT -5 mauvemorn said:There is one way you can resolve it without changing topology, but I usually avoid suggesting it because it can cause more issues if you're not careful:ġ).